Development progress
Real progress by system, updated weekly.
Coming next
- Full boss-fight flowSoon
- Advanced crafting recipesThis summer
- Playable demo buildNext release
In-harbor refit complete (instant settle / batch demolish / drag-move), polishing
Needs, mood, relationships and ranks playable; recruiting flow in progress
Save/load works across systems; closing coverage gaps
Cannons and boarding playable; boss phase mechanics in development
Base production chains playable; advanced crafting recipes in development
Port trading and loot wired up; balancing the price system
Islands, cities and faction diplomacy framed; filling in content density
Sea monster encounters playable; expanding encounter variety
Targeting ZH/JA/KO/EN/ES/FR/RU; not started yet
Timeline
Website preview is live
We are now building this game in public. This site tracks real progress, weekly updates and playable builds.
This week: in-harbor ship refit complete, boss-fight dev tools online
Ship refit now settles instantly in harbor with batch demolish and drag-to-move; a new boss-testing panel (spawn / instant fight / phase skip) speeds up boss development.
Comments
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